Choose who to play. A new character picks a class here.
Open World Prototype
W/S or the arrow keys: Forward / Back
A/D or Left/Right: Turn. The camera follows behind unless you are holding the right mouse button
Space: Jump Shift: Sprint
H: Return to the inn where you set your rest. Stand still for a moment. Moving or combat cancels it
Inn Travel: Only a dedicated travel inn can send you to another map. You arrive at that land's travel inn
1-8: Action bar [ ]: Change page. A slot darkens while that action cools down
Right-click a slot to assign a trained action
E: Gather if something is close, otherwise attack your target
Click an NPC or another player, or press Tab, to target them
P: Invite the targeted player. A party holds up to 5. A nearby member shares kill experience and quest credit
Enter: Talk. The open tab is the channel. /p is the party, /w Name whispers, /t whispers your target
Sounds play for combat, gathering, loot, quests, travel, chat, and the other events
C: Character sheet. Characters, under the map, returns to the select screen. Reset character is on the sheet and returns that one to level 1
Strength raises melee and bow hits, Intellect raises spells and mana, Stamina raises health. Warriors wear plate, hunters wear leather, mages and warlocks wear cloth
The red globe is health and the blue globe is mana. Health returns only out of combat. Mana always returns, faster with Intellect and Stamina. The screen reddens as health falls
Spells and talents share one tree. The sheet is only for looking. Talk to a trainer to spend points or to reset them and spend again. One point in a node opens the next. A branch does not wait on the other branch. Level 60 is not enough to fill every branch
Hamstring, Wing Clip, Frost Bolt, and Curse slow. Execute, Kill Shot, and Soul Burn double damage under 35% health. Cleave, Multi-Shot, Whirlwind, Frost Nova, and Hellfire hit nearby foes. Drain Life returns the damage as health. Barrier soaks hits
The bar is your level and experience. Armor and stats are on the character sheet
Camps are safe. Creatures walk out, and you cannot attack while you are inside. The camp name appears when you enter
Tracked quests mark the zone, the dungeon portal, or the turn-in on the minimap
Crafted armor and weapons add stats. Cloth, staves, and wands favor Intellect. Swords, bows, and leather favor Strength
Setup downloads quests and items, or copies them so you can paste into cell A1
Character sheet Craft tab makes gear. A shop sells health and mana potions, and has Buy and Sell tabs
100 coins make 1 silver, and 100 silver make 1 gold. Drag an item in the bag to move it. Bags go in the bag slots and add room. Nessa's bank is only in the main settlement
The Drowned Chapel is east of the river. Wren's quests lead there. A party of four can enter. Move out of the black water
You can learn 2 crafting skills from a shop assistant. The shop also sells patterns once your skill is high enough. Making items raises the skill. A trainer teaches the next tier at 75, 150, and 225. Spiders drop silk. Rocks sometimes hold a gem
Gather herbs by hand and sulfur with a pickaxe
M: World map. Scroll or +/− to zoom. Right-click a spot to mark it. The minimap points the way
Active quests stay on the right, with progress
A gold ? is a quest you can take. Blue means one is underway, green means turn it in. The minimap shows the same ?
As a ghost, the minimap arrow points back to your body
Click the minimap for the world map. Numbers are mob levels. Gray gives no XP
World setup is a separate page at /setup
Notices stay in the list at the top right
F: loot a chest, or step through a purple portal. Inside a dungeon, F at the entrance is the only way out
Hold Right Mouse: Rotate Camera
Mouse Wheel: Zoom
Minimap: zone name and 0–100 coordinates. Map chooses what is shown
Player: human model | Each NPC type has its own shape